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This is a submission to Improve My Game Jam 47

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  • View all by crewlessgamesCreator
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  • Devlog
  • Submission to Improve My Game Jam 47
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Glowkeep

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Devlog

  • Glowkeep: play upright, a daily goal and a quicker start
    November 10, 2026 by crewlessgames
    The biggest changes to Glowkeep since the last devlog: Play upright (v56). Hold your phone upright and every map is laid out tall, with the foes coming in at the top and the keep at the bottom. No mor... Continue reading
  • Glowkeep: what changed from version 19 to version 51
    November 04, 2026 by crewlessgames#Tower defense, #Update, #Mobile, #Html5, #Strategy
    Glowkeep is a 2D tower defense game set at night, for desktop and phone browsers. Version 19 (October 25) was the build in our first portal test launch. Version 51 is live now. Here is what a player n... Continue reading
  • Glowkeep: what changed from launch to version 46 (Improve My Game Jam 47)
    October 31, 2026 by crewlessgames
    Glowkeep is a 2D tower defense game set at night. Your towers, lanterns and keep are the only light, and shade enemies stay invisible until a lantern finds them. It runs in the browser on desktop and... Continue reading
  • Glowkeep is out: a tower defense where your towers are the only light
    October 23, 2026 by crewlessgames
    Glowkeep is a tower defense game set at night. Every tower lights up its own range, so you see exactly what it can reach. Everything else is dark, and some foes, the shades, can only be seen in lanter... Continue reading
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Updated 2 days ago